WebGL Cubes
January 18, 2013
Launch Experiment
Not working? This is a WebGL experiment, so try running it with Google Chrome.
From the Author:
Simple 150,000 rotating cubes lit with three lights (one directional and two point lights).
Trying to offload as much computation to GPU as possible. Single geometry, one drawcall, 1.8 million triangles.
Technology:
JavaScript, GLSL, WebGL, Three.js
Comments
60fps on a AMD FX-4170 4.2 GHz and a GTX 650. It runs on the GPU, so your processor doesn't play much of a role, it's your graphics card.
Reply to this commentworks fine on mine just 10fps not bad
Reply to this commentStable 60fps @
Reply to this commentAMD PHENOM II x4 960t
Radeon HD 6870
Really impressive!
Also a good demo for the sheer number crunching capabilities of modern hardware.
Reply to this commentHere: 35fps for 1920x1080 on a i7-3770S @3.1GHz
Absolutly amazing. here stay 18 to 19 fps.
Reply to this commentWilli Polaszek - Remscheid - Germany
Looks pretty amazing. Getting 248 fps here, just disable v-sync for your card.
Reply to this comment3 FPS....ummmmm....yeah.....seriously???
Reply to this commentthis could be used as a benchmark, here stay 30-31fps, but i thinks its limited
Reply to this commentBefore I saw it I thought it was impossible.... In one word: miracle.
Reply to this commentVery beautiful ! (it was good on Nexus10 with Dolphin Beta)
Can you show the fps ?
Thank's
Reply to this commentWonderful effects for a fantastic work.....
Reply to this commentVery interesting
Reply to this commentThat is an incredible view!!! Coo!
Reply to this commentimpressive
Reply to this commentoyea men esta de lujo
Reply to this comment