Traveling Wavefronts
August 17, 2011
Launch Experiment
Not working? This is a WebGL experiment, so try running it with Google Chrome.
Slow? Not Working? Try it in Google Chrome.
From the Author:
An extended Reaction-Diffusion system that uses only one 8bit color channel. A final representation shader recolors the red color patch and takes it as a height map for the lighting too.
Technology:
WebGL shaders and a texture feedback loop.
Comments
i really wont this for a wallpaper for os x mouse light and everything it would be the shizz nezz
Reply to this commenti really wont this for a wallpaper for os x mouse light and everything it would be the shizz nezz
Reply to this commentfinally a worthy background for my site!
Reply to this commentلاتعليق
Reply to this commentvery cool
Reply to this commenthey what is this??? it's REALLY cool!
Reply to this commentWOW!!!!! What is that? Reminds me of wax hardening and melting on the surface of water ?? so cool people! Keep up the experiment>>>
Reply to this commentwow, this is really neat. this would be great as a wallpaper or a screensaver. Great job!
Reply to this commentThis is really neat. Really reminiscent of a Belousov–Zhabotinsky reaction in a petri dish.
Reply to this commentWoah, Nicely done! Pretty amazing graphics.
Reply to this commentWow...this 1 is THE BEST!!!
Reply to this commentWeird, I'm using Chrome, but it says I need Chrome to view the experiments. Dang.
Reply to this commenti me
Reply to this commentfor serious buyer call me at 0817202781
Reply to this commentWow, this is among the most beautiful things i have seen !! You really have done an outstanding work dear !! Congrats....... :)
Reply to this commentfiquei surpreendida, quero saber mais sobre isso acho interessante
Reply to this commentejkerier
Reply to this commentWell, I have no idea what that was, but it was cool, and impressive. More awesome, please!
Reply to this commentThis would be an amazing Live Wallpaper for Android! :D
Reply to this commentReally nice! Keep working !
Reply to this commentxxx
Reply to this commentThis is AWESOME!!! You're good!
Reply to this commentOovaw!
Reply to this commentSo freakin' cool!! I now want to have this as my desktop. Just awesome.
Reply to this commentThis is inspirational. Gives me the push to learn how to explore this area!
Reply to this commentwaoh..nice,and good
Reply to this commentnice...
Reply to this commenti love
Reply to this commentTrippy
Reply to this comment@
Reply to this commentJust a heads up, but we used this demo to test our webGL Implementation that we wrote last weekend. (http://nodeknockout.com/teams/minimason) I just realized that we never had time to check the license on this demo since we hadn't intended to have it in the final demo.
Reply to this commentme gusta
Reply to this commentTake it as Creative Commons and feel free to use it! But please place a link to this page and my Twitter account @Flexi23
Reply to this commentreminds me of shape-shifting when eyes are closed and adjusting to the pitch dark...except with a lot more detail...
Reply to this commentwow this was pretty awesome looks like a real fuild, looks good graphically period not just webgl
Reply to this commentHmm... Chromium on Ubuntu natty does not work. Tells me that my browser does not support WebGL... :(
Reply to this commentlindo
Reply to this commentStunning! constant 58 fps in Firefox 7b1 (GTX 460 1GB)
Reply to this commentAmazing...Is there something I can search up to learn how to do this? Thank's a tonne
Reply to this commentI have learned this by mere trial and error with the music visualization plugin Milkdrop which has a shader editor built-in and comes with many code examples. also you get immediate response after editing. In the end it's all about mixing a noise and a blur texture into the previous frame (lines 94-97). In this special case i have also used the gradients in the image for a further plane deformation (line 93). All that happens in the realm of only the red color channel of the feedback layer (x). the rest is recoloring and a custom lighting model with a flat procedural light texture that gets manipulated by the gradients of the red basis texture again (lines 135-142). I'd suggest that you take the original source and comment in line 144 first - that will bypass the composite shader - and then play with the code in the advancer shader. the green and the blue channels are complete unused.
Reply to this commentvery good
Reply to this commentgood
Reply to this commentAmazing!
Reply to this commentVery cool!
Reply to this commentI don't know what I'm watching, but it is AMAZING!! Nice job!!
Reply to this commentrubbish
Reply to this commentwhat's wrong with it kally?
Reply to this commentverry good....
Reply to this commentFucking Awesome!
Reply to this commentThat is really cool, keep up the good work!!
Reply to this comment