Hey! We highly recommend you launch this experiment in Google Chrome. It may run slower, or not at all, in other browsers.
or scan code.
We recommend Google Chrome for Android or iOS.
A mobile interactive music video, featuring Bobby Womack.
I finally got this to work on my desktop with Chrome.
quero baixar alos porgramas soli se dados nesta red
It works on Chrome with changed user agent and touch enabled. Also works with iPhone user agent.One thing to say:Stop user agent sniffing!Today exists Modernizr ( with custom and minimal builds ).
Actually, (unexpectedly) I enjoyed the whole thing. It got good vibe in it, some artistic touches, poetic programming and immediacy of experience. Some good potential for cool apps that may shape future developments.
Sad to see that webdevs seem to think its ok to write "Requires Chrome for Android" on things now too. Please Google, take this crap down and stop encouraging it. Would like to live in a world where people can choose their browser.
This CHROME experiment was built using Google's APIs, and therefore won't work on any other browser. The whole point of it is to show what Chrome for Android can do that other browsers can't. This "crap" you so dismissively refer to is a huge leap forward in mobile technology. Also, unless I'm mistaken, Apple is the only company who will force you to only use one browser. If you don't want to download Chrome for Android, then get off your high horse and do something else.
"could at least make it possible to open in PC chrome browsers...", which it already does. The reason devs recommend a browser and/or device for using their apps is because not all browsers/devices work the same. The apps are fine. The problem is that not all browsers are as supportive of new technology as others. In fact, some browsers *cough* IE *cough* are horrible at supporting much of anything, including HTML5 and CSS3, which have been web standard for a while, now.
could at least make it possible to open in PC chrome browsers...
takes me to a link to download chrome for android. when i go it says device not supported. running a japanese IS11SH on gingerbread 2.3.3 (the latest for this 3d device).please have google staff add this device so i can try this out. thanks.
I expected a little bit more than a click-for-next-scene experience... Still, it worked fine on my Galaxy S3.
However on exit I noticed that my Live Wallpaper got shut down, same for my Auto Brightness app (Lux), and also 3G Watchdog. All I guess due to severe memory usage by this experiment. That's something you should definitely work on to improve... It did nothing an app couldn't have done while using 10 times less memory.Almost makes we wonder what's the point, or what's the future for this - but then again, in 10 years time all our phones will have 64GB of RAM :-)
If only Chrome wasn't so slow and a memory hog...Impossible to run this page without the system crawling to a stop after 30 seconds.43 threads and more than 400Mo used! Good lord!
For this alone I might just switch to Chrome!
This was a very enjoyable fun game. I also loved the art. Please make more.
This is a very interesting concept. I hope this catches on; because not only is one listening to the music, one is interacting with the screen and song!