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A Space running game:Drive taking care of inerthy (No brakes).Choose keys in 'options' menu.Learn by replaying bests runs from 'scores' menu.
Three.js rendering engine.
Your craft explodes from even the slightest impact! It would be less frustrating if you could at least survive a soft collision with the walls, say like being able to scrape against them in a turn, still costing you speed, but at least you wouldn't have to wait to respawn.
Thanks for yours comments (especialy Wrong, it warmed my hart!).Sorry for the low quality 2D and 3D but i'm not a pro and had a bit of time-consuming learning exercise of Threejs during this solo project.Good news is that a team of graphic proffessionals joined me for not just a makup, but a more mature and full new release of the game(including lightly easier gameplay).More soon...CU
Well done in graphics, but control is terrible. Too much drifting. You end up in driving on a side and very slow. Better to implement brakes (retro propulsion or alike)
If it was easy to control, it wouldn't be fun. First time you make it around a turn without crashing, you uncover the subtle genius of this game. SpaceRun3D4Ever.
I love the level of maturity here, "Wrong". I hope you get that last line of your comment tattooed on your lower back.
I was simply attempting to guess why the rating was so low, and provide my own feedback. I agree that the difficulty of controlling it certainly makes it more of a challenge and more fun to play.
This is a good concept, but it is much too difficult to control. Although this may be intentional, it is so difficult that it makes the game more frustrating than fun, which is probably the reason for the poor rating.
acting, music, croft, kley modling, set digaining, light, makup, sports, bignesh